Designing for context, not the device
- Thursday, November 20, 2014, 3:15 am
Designers often think “context” is the device someone uses to interact with websites and apps. But context goes far beyond the device. Time, proximity, and state of mind are just a few contextual clues we can use to make our designs more responsive to peoples’ needs. Derek shows you how to fold responsive design into the bigger picture of context first.
- Priority charts help determine the space needed for a website’s content
- Context maps uncover opportunities to improve designs